Claim your pattern. Break theirs.

Grid Wars is a tactical card duel on a 4×4 grid. Each player is dealt an objective — a pattern of four cells — and scores by holding every one of them when the turn ends. Deploy Warriors to take cells, cast Spells to destroy, swap and move them, and keep a Trap in hand to wreck your opponent's big turn.

HOW IT PLAYS

• Warriors hold cells on the board. One a turn, two plays a turn in all.

• Spells act at once: destroy an enemy, swap two Warriors, drag one across the board.

• Traps stay in your hand. When your opponent plays a card that triggers one, a response window opens and you can cancel their play on their own turn.

• Your Commander sits beside the board with a once-a-turn Command, paid for by discarding cards from your hand. Every deck's Commander plays differently.

Score your pattern, draw a new one, and race to the winning total.

IN THIS DEMO

• Play — the gauntlet. Pick one of four decks (or one you built) and face each of the others once. Your score is how many you beat. Win a Normal gauntlet outright to unlock Hard.

• Four decks: Emberclaw Brood (dragons and sacrifice), Fluxbound Academy (swaps and tricks), Ashen Revival (what dies comes back), and Tag'em Up (bounce and tag).

• Decks — every one of the 97 cards is unlocked. Build your own and take it into the gauntlet.

• Tutorial — four short lessons: placing a Warrior, casting a Spell, using your Command, answering with a Trap.

• Puzzles — five one-turn puzzles, each with exactly one solution.

CONTROLS

Mouse: drag cards from your hand onto the board, click a card for its actions.

Space end turn · C Command · H show controls · T change theme · Esc back

Best played full screen (button at the bottom right of the game) with sound on.

TELL US WHAT YOU THINK

This is an early demo, and your feedback shapes the game. What was fun? What was confusing? Did a card or a Commander feel too strong? It takes two minutes:

Send feedback: https://docs.google.com/forms/d/e/1FAIpQLSeWu7oXQu-Da_9f6Un-0Em2pTxD0WXD4uJuAFOX... — there's also a FEEDBACK button inside the game.

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